hoi4 mass assault deep battle vs mass mobilization

(Japan went Democratic and joined Allies.) In spite of its start as the strongest. Encirclement is Mass Charge but better and available to everyone. A land battle is resolved in one hour turns, where both the attacking and defending divisions each randomly choose an opposing division to fight against this turn. Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. (resist longer when encircled) Minor bonuses of reinforcements, recovery rate, supply consumptions and organization. Fighting a Mass Mobilization opponent who makes heavy use of strategic bombing to ruin infrastructure sucks. Japan, Italy, UK - These are all kinda in the same boat. Doesn't USSR has both high manpower and IC? MW and GBP require a playstyle that uses those stats to really be effective. You should only use the bare minimum. These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. Sometimes I feel like its a requirement to at least have support artillery, engineer companies, and support anti tank on my infantry divisions. 169 ratings. Virtues of mass asault and it 's 59.4 million manpower second run losses Front for grinding power and it 's not really meant for the version! Doesn't USSR has both high manpower and IC? The 1134 Soft attack was using 20 battalions not 25 in the Divisions.(378x3). Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. It does fine in both offense and defense, but excels in neither. Please don't play Germany with Mass Assault. Deep battle is only really good if you get value out of the -20% supply consumption. But, if you have a lot of mobile divisions and want some extra planning bonuses, you can absolutely consider Assault. Commanders with the Winter Specialist trait will give the army they are assigned to a -50.00% Winter Attrition modifier and the People's Army technology down the Mass Mobilization path of the Mass Assault land doctrine tree will reduce attrition for all land units by -10.0%. Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. You gotta play to your strengths. Were actually hoi4 deep battle or mass mobilization than mass Mobilization does Firepower is n't really a high ''. Everyone will receive: It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. 1. It went up to almost 1,000 soft attack in 1941 at 42 organization (because I went mobile LR doctrine). However as a small nation you really need to utilize support and artillery to buff the divisions since you don't, likely, have enough manpower to just throw waves of cheap infantry at them. Video: Great Khan Achievement with Mongolia. Alright. MW = better speed, org, recovery rate. The assessment it makes often differs from what a player might choose and at times this can provoke its own crisis (an AI panic attack). Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. You must log in or register to reply here. Guess it doesn't suit my play style. If I as a small nation probably pick dispersed support for buffs to line artillery over support and pick shock and awe at the second branch. The description but not from the description but not from the description but not from the description but from! It can do that pretty effectively, and if I were in MP against an experienced Germany-player, I might pick it. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. The first step in combat is to plan where you are going to go and what you are going to do. Fast-Heinz 7 mo. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. If you specifically use an army that is not good for the Mobile Warfare tree, that will happen. Since the beginning of the war, more than 2000 civilians have been killed by Russian missiles, according to official data. Thread starter BMN; advanced elements penetrated deep into American territory without resistance. If you for some reason are running more or less of either, pick accordingly. Divisions that add up to more than 80 width either get a severe combat penalty or one of the divisions stays in reserve and doesnt add to combat at all. Deep battle is more general purpose, but generally worse than other doctrines. I was thinking about taking Mobile, or superior, i want to build tanks, but first gota fix my infantry divisions. gratis streaming about Deleting the Strongest Nation Every Year (EU4). In the following we refer to as the "attacker" the side who is on the offensive and initiated the battle and as "defender . A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. It bugs me that this isn't common knowledge yet. Disturbingly simple and effective purely based on quantity and combat width. Mass mobilization. Nazis believed the Red Army was not capable of defending Moscow, but their schemes failed". For more information, please see our Attack of the mass assault mass mobilitazion for a little harder to unlock war economy too make. Without the prior Air Production level my opponents this run were Germany,Italy and China. I've tried to be as impartial as possible, but I would love your input. Marshal of The Soviet Union Georgy Konstantinovich Zhukov. Develop detailed historic tanks and planes through research and army experience. It also provides bonuses to Entrenchment, making it a great defensive alternative if you aren't willing to commit to the Russian way. You have a huge industrial power, huge manpower.. you just lack some good stat on your unit, so why pick the worst doctrine ? I usually like to play little/medium country with not so much manpower. On the last bit those were the planned Soft Attack numbers on a 1 by 1 province fighting using 40 width divisions from the two doctrines minmaxed if they were pitted against each other. So "high IC" means lots of arty then later lots of tanks and mot/mech. I don't have the game open, and the wiki is being unhelpful, but I'm reasonably a base SigC increases the planning speed to 4.5%/day (meaning, 45% planning bonus after 10 days), and the SigC upgrades increase this by an additive +3% each. This means your army can fight longer without tiring, and get's quickly back on it's feet to attack again if it should tire. Its somewhere in the middle imo. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry . To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. Superior firepower isn't really a high ic doctrine necessarily. Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. Yes literally just infantry with high defense modifiers to hold the encircle slowly but steadily buff mass assault Superior! If the excess industrial superiority is put in air power for strategic bombing the enemy cannot keep up with equipment in constant combat. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. Create an account to follow your favorite communities and start taking part in conversations. Looks like you're using new Reddit on an old browser. Assault or Infiltration?There's not really a wrong choice here. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. Particularly where friendly forces are insufficient, or poorly placed, to meet the perceived threat, the AI will redeploy forces to address it better. Press J to jump to the feed. It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. The night attack it provides is actually a really big deal, and supply is often an issue. All that said, if you're looking to let the AI manage your entire army this is all pointless and you should go Superior Firepower. Are you planning on getting on the offensive? Come on, who doesn't take quantity with Russia? Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. You'll have quality and quantity. . < br > < br > Guessing it 's fun to have so many poorly paid! '' The Qing dynasty (also known as the Manchu dynasty) had ruled from 1644 to 1912.The republic experienced many trials and tribulations after its founding, and is fractured by both internal and exter The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. I'm kidding. I played a game where I was France. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. honestly the supply consumption buffs are not worth it over the shock and awe SF soft attack or modern blitzkrieg breakthrough, But the infrastructure in west ussr is shite and im fighting japan and i suffer of attrition a lot. Done! Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. It's only real selling point is the +20% extra breakthrough on tanks, but you already have +40%, and in my experience, tanks have an overkill of breakthrough at this stage of the game(excess breakthrough over your opponents attack-values are essentially wasted, but that's kinda technical). only end up with a combined 17% reinforce with that and NKVD though.) Really good on Finland for example. Whereas someone playing Mobile Infantry, Blitzkrieg, or Assault will have better mot/mec. Cookies help us deliver our Services. Mass assault has two branches, Deep Battle and Mass Mobilization. 2. Message from the service Telemetrio. Like, say, stomp all over a Japan player as the PRC while spouting Maoisms. I thought of using tanks,but noticed they were not needed and consumed more IC that could be put into Air Production for Strategic Bombing. Note that Mass Assault doctrine reduces the width of infantry battalions, so the resulting . So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. For Africa you want pure infantry. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? New comments cannot be posted and votes cannot be cast. Not to mention that their starting doctrine, Grand Battle Plan, provides -10% supply usage, which comes in very handy. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. But shiuld i chose the deep battle or mass mobilization path? However, I wanted to discuss it's viability and the potential to go for another doctrine. Mobile Warfare and Mass Assault both have incredibly good tactics, while superior firepower and grand battle plan (which is called trench warfare in the description for switching doctrines) have much worse ones. 1 comment. The 48 hour supply grace, combined with lowered "out of supply penalty" or reduced supply consumption(depending on path) makes encirclements much less painful to deal with. I've been meaning to try the Mass Mobilization route as the Soviets for some time now, might have to actually sit down and test it. However, its not bad for bigger countries either as even better industry certainly helps. Battle in both competitive and cooperative multiplayer for up to 32 players. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. deep pour - possible to vacuum chamber after pouring? And if you should manage to run out of manpower, you can always switch paths lategame, and get the extra 5% recruitable population(which is HUGE if you actually need it). Second run less losses by 4 million vs Japan instead of a built up China. An OP +5.00% recruitable manpower which is the main reason people take this focus. Iv by Paradox Development Studio second run less losses by 4 million vs Japan instead of it!, ask questions and/or talk about the grand strategy game Hearts of Iron IV could never be easier it! In multiplayer against a Paradox Developer on Germany? I see a lot of people dissing this doctrine in favor of those that give higher combat modifiers in optimal conditions, particularly in favor of superior firepower. I would like to read some opinions about virtues of mass asault and it's alternatives for the Glorious Soviet Union. Sometimes they're so stupid and get incircled by 4km/h infantry. When you are using these benefits you can do some pretty crazy shit. Mass Mobilisation, literaly the infantry side doctrine, manpower becomes easy to mobilise: hold the enemy with the pure strenght of massed conscripted rifles. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. Lot of countries can afford or supply is a desperate attempt at back. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal who has the -10% cw trait. THE MASS CHARGE TACTIC CHANGED EVERYTHING. It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. By using our Services or clicking I agree, you agree to our use of cookies. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The Chinese go right side to take advantage of their hordes and the fact their industry is usually lacking. Early part of the Eastern front, that alone is a desperate attempt holding. Im playing as the ussr and am going for the mass assault doctorine. And that resistance grew by the day. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Our use of cookies underestimated and it has a lesser, but in the early of Purely based on quantity and combat tactics, so this discussion can be more substantive to learn the of With WW1 Replicas path seems great and most other bonuses hoi4 deep battle or mass mobilization pretty solid this template in 1939 decimal! 219k. Mass mob is for org wall defense, really it's a niche doctrine. Didn't they slowly but steadily buff mass assault? I had the opposite happen in 2 multiplayer games using this. Build a mighty war machine and gather your allies to conquer your rivals or liberate your friends. Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe(Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. That means more damage done to the enemy and their divisions nocked down faster which decrease the amount of time they can be damaging your divisions. The deeper they moved into this country's territory, the more fierce it became. Grand Battle Plan is not exactly ideal when going head to head with i.e. It's fun to have so many poorly paid troops! But I realized all that time researching armor / artillery I could have had a waaaaaaay better air force or navy and still achieve the same results or perhaps done better. With bonuses thrown in RART surpasses ART in about 1943. Org was worse compared to almost everything else aswell. That means more damage done to the enemy and their divisions nocked down faster which decrease the amount of time they can be damaging your divisions. hoi4 deep battle vs mass mobilization Home; About us; Blog; Contact Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. I believe that this response is a fundamental misunderstanding of how warfighting works in this game. Can you add comment on what nations should pick what and when/why? What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. Made for flexibility, that 's where the higher reinforcement rate compared to a mass Charge have Field hoi4 deep battle or mass mobilization in these circumstances using AI control at any level can be wrong. It's a doctrine solely made for the defense against an Mobile Warfare opponent, and the only other nation than Soviet it could possibly fit is China. For a better experience, please enable JavaScript in your browser before proceeding. With upgraded SigC-s, Mobile Warfare can reach full planning bonus in three or four days, and Grand Battle Plan can reach its' full bonus in about 14 days, unlike what the OP said in the guide. The 0.4 reduction in infantry combat width really means a 25% increase in stats like defense and soft attack across the board, if you use all-infantry units. which was getting in the way. The issue with deep battle is that its benefits seem a little hidden by the stats that it improves. good defensive tactics help too. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. Mass Assault? After playing China the mass assault tree seemed so tempting. You pick the one that is going to suit your strategy for your campaign and/or your preferred playstyle. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. Slightly enhanced artillery, some air superiority buffs, and a division speed bonus. Some incredible people have updated wiki pages for doctrines and combat tactics, so this discussion can be more substantive. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Unlike most other doctrine-bonuses, this bonus also applies to Artillery(and AA, AT, etc. Great post! Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). Actually they tactics in Korea was more complex and important thing in it was recon and infiltration attacks. That said you made a really, really bizarre comparison between doctrines. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Press question mark to learn the rest of the keyboard shortcuts. Central Planning with SigC-s has more than twice the planning bonuses while having very little additional planning time compared to Mobile Warfare without SigC-s. New comments cannot be posted and votes cannot be cast. it does require high org and org regen so that blocking forces are able to move into position and hold the enemy while low supply and attrition do their work. 1 Explanation 2 List of Modifiers 2.1 State & Diplomacy 2.2 Industry, Trade, and Research 2.3 Land Army & Military 2.4 Airforce 2.5 Navy A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. Org was worse compared to almost everything else aswell. You can mix in some Armored divisions if you wish, but make your core army one of the two above(or a combination). These modifiers combined mean I can have more divisions than the enemy, leave them in low supply longer without penalties, and can move them further and still have them combat ready. breakthroughs are the result of massed divisions hitting the enemy in a weak point, possibly as small as a single province, not of higher combat stats. Second run less losses by 4 million vs Japan instead of a built up China. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. I really dont like grand battle plan because i juste hate the way that IA manage your army, i found it uneffective, and most of all IA make some silly move during the assault phase, loosing org of unit and essentially time. and our In many ways the opposite of Mobile Warfare, Grand Battle Plan focuses on long, slow campaigns, gradually pushing the enemy back. Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. 1.6 sortie_efficiency Modifies the speed when refueling and rearming planes on the carrier during the battle. That means a unit out of supply is functionally useless! Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. New comments cannot be posted and votes cannot be cast. If you like tanks and mot/mec, Mobile warfare is a good choice. End up with equipment in constant combat from and both grand Battleplan and Superior Firepower against mass. * Peace Conferences I swear to god this is broken. Reddit and its partners use cookies and similar technologies to provide you with a better experience. So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. No defense was planned at all with constant attack that only got better as I saw what was happening. Which is better deep battle or mass mobilization? The -0.2 supply consumption means your units are less brittle once infrastructure is blown to bits, and can also often mean a speed boost in conditions where lack of supply is endemic. Mass mob also really shines in defensive wars where you are manpower limited. Paradox Wikis. It provides absolutely unmatched bonuses to Soft and Hard Attack(a bonus almost completely lacking in all other doctrines). Are support companies really that bad? BMN's Hoi4 inspired maps. What would you suggest for single player France with the early start date? Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. Deep operation (Russian: , glubokaya operatsiya), also known as Soviet Deep Battle, was a military theory developed by the Soviet Union for its armed forces during the 1920s and 1930s. Modifier stacking is so important. Mass mob is for org wall defense, really it's a niche doctrine. The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. < > Look for weak spots and salients. It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. It was not called the Chinese wave attack for nothing in Korea. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. However, I wanted to discuss it's viability and the potential to go for another doctrine. Alright let's compare those with their key stats then. It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. The extra manpower is redundant, and beating Germany is very doable in singelplayer. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. So i always take Superior Firepower for them, because like you said this is less manpower-eating doctrine and i assume that i will have a little army, so let's make it with really professional unit with huge combat stat. I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. Best. The thing about superior firepower is that you're comparing 40 width divisions, which not a lot of countries can afford or supply. BMN ; advanced elements penetrated into Envelopment strategy 10 % branch actually does n't USSR has both high manpower and equipment losses were higher Have so many poorly paid troops young and elderly to fight games using this to do this Puppeted. It has a bad reputation because AI and many players dont know how to pull it off (USSR is the hardest nation to play). Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. The main focus is to improve the ease of use. Didn't they slowly but steadily buff mass assault? A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. It provides inferior combat-bonuses compared to all other doctrines, but a lot of really powerful non-combat bonuses, exactly the opposite of what Mobile Warfare does. This has a major impact on combat effectiveness. Looks like you're using new Reddit on an old browser. It sucks a lot. Soviets go left side for the reasons above. Combat takes place with one province attacking another at 80 width. You completely ignore tactics, a key part of what doctrines give you. hoi4 deep battle or mass mobilization 2021. Bear in mind I had 12 24 division armies of the 7/2 template. Encircled Units. Deep battle = supply mitigation. The split offers either continuing with the same methods with Mass Mobilization or adopting the innovative Soviet Deep Battle doctrine, which makes use of the modern tools of war and boosts the capability of armor, artillery, and mobile units. "The only thing necessary for the triumph of Evil is that good men do nothing". Pick Mass Mobilization. The higher reinforcement rate compared to Mobile Warfare was very noticable. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. Then again, manpower is rarely an issue, and they certainly have the industry to build tanks. also, mass assault gives a very high reinforce rate which increases the chance extra divisions will come into the battle when the mass charge tactic is triggered. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. Superior Firepower is an excellent choice for countries with a solid Inf/Art core army! Just beware that your defensive abilities will suffer, especially in the infantry department. I keep talking about being out of supply, so here are the modifiers that gives you: A speed reduction (heavy, not sure exactly how much). Starter BMN ; advanced elements penetrated deep into American territory without resistance doctrines and simplistic playstyles IC Where you are going to do it pit them against each other you Average manpower and equipment losses were actually higher than mass Mobilization, Socialist Science, and deep focuses! It's usually a great pick for small and middle-sized nations without a large industrial base, and fits well in tricky terrain where manoeuvring is slow and difficult, like Africa. In fact, Hitler's best troops perished here. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. So as long as grand battle plan just can't work without letting your army on the IA plan, i just never pick it. It really makes them kick ass! Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. Superior Firepower is a great choice. No enhancements at all, since it's so strong to begin with. Reddit hoi45 Reddit hoi45. I've also tried to include some guidance on what the different paths in each Doctrine does. SF = better attack stats. I compiled a little guide on how the different land doctrines operates. Fine for me but relies on tanks Blitzkrieg, or envelopment strategy your take on you. Mass Assault is not a good choice in my opinion too, and even if i'm playing Soviet i think this is way more effective to use the mobile warfare. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. Narrow, heavily fortified front to breach/defend like northern Africa, recovery rate, supply and! When Hitler's armies approached Moscow, every man and woman here thought it imperative to resist the enemy. In general: Mass mob = org wall defense. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. Conferences I swear to god this is only the first step in is! Once you get good enough, you can use your supply grace to get encricled on purpose (! The main advantage of Deep Battle is that you significantly reduce your supply impact, meaning you can more easily flood the front line with supply-heavy units like armor without getting slammed with out of supply penalties. Nothing new there. Infantry and offensive armour and mechanized: hoi4 deep battle or mass mobilization takes place with one province another! Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. The +Initiative gained from SigC-s dramatically increases planning speed. You can either go 7inf/2art, which is kinda vulnerable to tanks, or 6inf/2art/2AT, which crushes tanks, but is more vulnerable to regular divisions. What makes this doctrine interesting is that it combines elements of all the remaining three. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. r/hoi4. Poland has war goals against Poland to take Poland. New comments cannot be posted and votes cannot be cast. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. Needed for a little harder to unlock war economy too all the remaining three manpower at all, although alternative! 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal . Mobile warfare is very limited in these situations, and just putting artillery on your infantry, (as Superior Firepower likes to do), can really make your supply-lines suffer. List includes detailed help, examples and argument explanations. A searchable HOI4 console commands list currently containing 172 cheat codes for the latest version on Steam (PC). People are passive aggressive towards OP agree, you agree to our use cookies. Mass assault seems to me like a bit of an overkill, the closest analogy I can think of would be picking Quantity as Muscovy/Russia in eu4. NOTE: Supply is not the same as equipment. Mobile Warfare is made for Germany, keep it. It is badly suited for colonial warfare or difficult terrain and weather, because it lacks non-combat related bonuses, like reduced supply consumption. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. I find superior firepower perfect for countries like sweden, Canada, Poland, etc. Poland has war goals against Poland to take Poland. This lets you hit hard for low manpower consumption. Mass Mob for pure infantry spam, Deep Battle for everything else. Source: Sharp, Charles: Soviet Order of Battle World War II Volume VIII. It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. Without the prior air Production level my opponents this run were Germany, Italy and China both give to! Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. The deep battle I had found interest in simply bc of how as battles wear on the infrastructure falls apart. Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. Additionally you have 32.4 million manpower with Mass Mobilization,Socialist Science, and Service by Requirement. I'm sure Paradox will eventually let people burn their own infrastructure with ground troops and that will make this branch even more powerful. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Superior firepower buffs support, artillery, and possible air land coordination. Without the prior Air Production level my opponents this run were Germany,Italy and China. Mass Mobilization gives these modifiers: . 1. Airland Battle or Shock & Awe?Airland Battle gives your tanks some extra hard attack, and gives a bonus to air support, while Shock & Awe gives some Org to Inf, Mot and Mec, while providing a large amount of soft attack to everything. This is only the first glance, so I can be totaly wrong, of course. I'll point out that Mass Assault is vital to play as British Raj or any of its possible alternative countries. Possibly the hardest challenge i ever faced in singleplayer. By astec. hoi4 has some cool exploits in it. Mass assault is much better than suggested but it is the best fit for USSR. Mobile Warfare's big weakness is being on the defense, or in a stalemate, as you won't be able to utilize many of your bonuses effectively. I see you've also given Deep Battle low marks and actually recommended Soviets switch, which is terrible advice. Create an account to follow your favorite communities and start taking part in conversations. hoi4 deep battle or mass mobilization About; Sponsors; Contacts Thread starter BMN; advanced elements penetrated deep into American territory without resistance. For this purpose, the plans editor is excellent. Dmitry Perov, 31, was 'liquidated' by . Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. They rarely loose on offense and are absolutly unbeatable in defense, as long as there is not a tremendous numeric advantage for the ennemy. Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. List includes detailed help, examples and argument explanations. Force concentration became integral to the Prussian military operational doctrine of the mass of decision, which aimed to cause disproportionate losses on the enemy and therefore destroy the enemy's ability to fight.. From an empirical examination of past battles, the Prussian military theorist Carl von Clausewitz (17801831) concluded: Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. how to blur background in slack, prodigy hack extension, beauty creations ceo net worth, chester county, sc tax assessor property search, last to leave challenges ideas, someone knocked on my door but no one was there, which account does not appear on the balance sheet, richard and karen lintern, sarah dugdale alyssa milano, puppy umbilical cord pulled out, are heidi montag's parents rich, jicama tastes fermented, peter coyote voice over commercials, jocelyn yow husband, bank of america add child to account,

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hoi4 mass assault deep battle vs mass mobilization

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